
4 Yrs♥✓#
The coin has spoken, PS3 it is.
I don't think I'll be marathoning this, but I'll beat all 11 games by the end of the year (plus any others I might buy in the meantime).
I don't think I'll be marathoning this, but I'll beat all 11 games by the end of the year (plus any others I might buy in the meantime).

4 Yrs♥✓#
Today on Finnedorb…

Dead Space (PS3): 10h 18m
I actually beat this like a month ago so It’s not part of my PS3 journey. I’m just reviewing it since I beat Dead Space 2 recently and I’m halfway through Dead Space 3 now.
Story: You play as Isaac Clarke, an engineer for the CEC mining company. He’s joined by Hammond, Kendra, and others who won’t be around for much longer as they arrive to rescue the crew of the Ishimura. Isaac’s wife Nicole left him a video message and he’s desperately hoping to rescue her. They’re attacked by some aliens later named Necromorphs, and Issac is split off from the others. As Isaac makes his way through the ship he discovers that the whole thing was caused by this thing called the marker; the idol for a religion called Unitology. When people die in its presence, they come back as necromorphs. We eventually meet two scientists. Both have gone insane, but one wants to help us destroy the marker while the other wants to kill us. We reunite with the others eventually, and Kendra sends out a distress signal. Unfortunately, the ship that received it picked up an escape pod with a necromorph in it Hammond sent out earlier in an attempt to kill it. The crew is murdered and the ship crashes into the Ishimura. Turns out the Earth Government knew about the marker, and sent this ship to get rid of the evidence. Hammond dies while we’re getting parts to repair a ship, and Kendra betrays us, stealing our ship. Luckily, we randomly find Nicole and escape with her and the marker in-tow. We return the maker to its planet which kills all necromorphs in the area. While we’re leaving, Kendra steals it and reveals Nicole to be a hallucination. She died before the game started and Isaac subconsciously knew it. We make our way to the ship while chasing Kendra, but she’s killed by a monster known as the Hive Mind. Isaac isn’t though and kills it easily. He leaves the planet, and after watching his wife’s video again, he gets jumpscared by the fake Nicole, ending the game.
The story’s very immersive, there’s barely any cutscenes and you’re in control the whole time (something the sequels stop doing). The atmosphere is also so tense, you really get the feeling that everyone is dead and it feels like you’re completely alone.
Gameplay: Necromorphs are resistant to shots to the chest so you need to cut off their limbs. This puts a nice spin on the shooting, making you put more thought into what you target. There are times when you’ll enter zero-gravity and you need to jump around. Thing is though, the game is really finicky with where you can jump or not and it can feel frustrating. It’s probably the biggest stain on this game because of how annoying it is.
I really liked Dead Space, but those zero-grav areas were annoying and the final boss was piss easy. 8/10

Dead Space (PS3): 10h 18m
I actually beat this like a month ago so It’s not part of my PS3 journey. I’m just reviewing it since I beat Dead Space 2 recently and I’m halfway through Dead Space 3 now.
Story: You play as Isaac Clarke, an engineer for the CEC mining company. He’s joined by Hammond, Kendra, and others who won’t be around for much longer as they arrive to rescue the crew of the Ishimura. Isaac’s wife Nicole left him a video message and he’s desperately hoping to rescue her. They’re attacked by some aliens later named Necromorphs, and Issac is split off from the others. As Isaac makes his way through the ship he discovers that the whole thing was caused by this thing called the marker; the idol for a religion called Unitology. When people die in its presence, they come back as necromorphs. We eventually meet two scientists. Both have gone insane, but one wants to help us destroy the marker while the other wants to kill us. We reunite with the others eventually, and Kendra sends out a distress signal. Unfortunately, the ship that received it picked up an escape pod with a necromorph in it Hammond sent out earlier in an attempt to kill it. The crew is murdered and the ship crashes into the Ishimura. Turns out the Earth Government knew about the marker, and sent this ship to get rid of the evidence. Hammond dies while we’re getting parts to repair a ship, and Kendra betrays us, stealing our ship. Luckily, we randomly find Nicole and escape with her and the marker in-tow. We return the maker to its planet which kills all necromorphs in the area. While we’re leaving, Kendra steals it and reveals Nicole to be a hallucination. She died before the game started and Isaac subconsciously knew it. We make our way to the ship while chasing Kendra, but she’s killed by a monster known as the Hive Mind. Isaac isn’t though and kills it easily. He leaves the planet, and after watching his wife’s video again, he gets jumpscared by the fake Nicole, ending the game.
The story’s very immersive, there’s barely any cutscenes and you’re in control the whole time (something the sequels stop doing). The atmosphere is also so tense, you really get the feeling that everyone is dead and it feels like you’re completely alone.
Gameplay: Necromorphs are resistant to shots to the chest so you need to cut off their limbs. This puts a nice spin on the shooting, making you put more thought into what you target. There are times when you’ll enter zero-gravity and you need to jump around. Thing is though, the game is really finicky with where you can jump or not and it can feel frustrating. It’s probably the biggest stain on this game because of how annoying it is.
I really liked Dead Space, but those zero-grav areas were annoying and the final boss was piss easy. 8/10

4 Yrs♥✓#
Today on Finnedorb…

Dead Space 2 (PS3): 9:16
Story: After the end of the first game, Isaac was captured by the Earth Government. He’s been in and out of cryosleep for 3 years. Eventually, he wakes up on the Sprawl, a space station in Saturn’s moon Titan. It’s been completely overrun by Necromorphs thanks to a new marker. It’s up to him to destroy it while also dealing with the Earth Government, and his guilt over what happened to Nicole.
Characters: Early on, Isaac is contacted by a lady named Daina, but she turns out to be a Unitoloigist who was trying to capture him to make her own marker. She’s killed by the Earth Government as soon as we get to her. He eventually meets another captive of the Earth Government, Nolan Stross who allegedly killed his wife and son. It’s never confirmed if he actually did, but he tries to kill us and another side character late in the game so it wouldn’t surprise me. The final major side character is Ellie. She’s a CEC pilot who’s just trying to get out of here. She’s probably my favorite side character in the series since she has great chemistry with Isaac. Speaking of Isaac, he’s voiced now. It took a while to get used to, but I think it works for this game since it’s slightly more cinematic than the last. The main villain of the game is Hans Tidemann, the leader of this station who’s trying everything in his power to kill Isaac.
Gameplay: The standard gameplay of the last game is still here, now with some new weapons I didn’t end up using since all the weapons from the previous game are here too. The biggest change to the game are the zero-gravity sections. No longer are you forced to jump around to very specific spots, now we can fly! This is a great change, and I’m happy they fixed my biggest gripe with the first game. Suit upgrades are a little different this time too, instead of upgrading the engineer suit throughout the game, we switch through different suits with their own bonuses. I like this change, I think it adds a little more strategy to how you play. Although, I think they could’ve gone farther with this idea than what they did.
While I like the gameplay in this better than the first game, the first game still has the better atmosphere. It’s hard for me to say which is better, but one thing's for certain; this is a good game. 8/10
I know I didn't have much to say about this game, but I have a lot more to say about the next.

Dead Space 2 (PS3): 9:16
Story: After the end of the first game, Isaac was captured by the Earth Government. He’s been in and out of cryosleep for 3 years. Eventually, he wakes up on the Sprawl, a space station in Saturn’s moon Titan. It’s been completely overrun by Necromorphs thanks to a new marker. It’s up to him to destroy it while also dealing with the Earth Government, and his guilt over what happened to Nicole.
Characters: Early on, Isaac is contacted by a lady named Daina, but she turns out to be a Unitoloigist who was trying to capture him to make her own marker. She’s killed by the Earth Government as soon as we get to her. He eventually meets another captive of the Earth Government, Nolan Stross who allegedly killed his wife and son. It’s never confirmed if he actually did, but he tries to kill us and another side character late in the game so it wouldn’t surprise me. The final major side character is Ellie. She’s a CEC pilot who’s just trying to get out of here. She’s probably my favorite side character in the series since she has great chemistry with Isaac. Speaking of Isaac, he’s voiced now. It took a while to get used to, but I think it works for this game since it’s slightly more cinematic than the last. The main villain of the game is Hans Tidemann, the leader of this station who’s trying everything in his power to kill Isaac.
Gameplay: The standard gameplay of the last game is still here, now with some new weapons I didn’t end up using since all the weapons from the previous game are here too. The biggest change to the game are the zero-gravity sections. No longer are you forced to jump around to very specific spots, now we can fly! This is a great change, and I’m happy they fixed my biggest gripe with the first game. Suit upgrades are a little different this time too, instead of upgrading the engineer suit throughout the game, we switch through different suits with their own bonuses. I like this change, I think it adds a little more strategy to how you play. Although, I think they could’ve gone farther with this idea than what they did.
While I like the gameplay in this better than the first game, the first game still has the better atmosphere. It’s hard for me to say which is better, but one thing's for certain; this is a good game. 8/10
I know I didn't have much to say about this game, but I have a lot more to say about the next.