Metroid Dread
  • 61 Playing
  • 2.4K Backlogs
  • 102 Replays
  • 1.9% Retired
  • 88% Rating
  • 5.3K Beat
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xandaum

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90%Nintendo Switch

Este aqui tá páreo ao Super Metroid. Muito bom jogo!
Updated 1.5 Weeks Ago
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UseryUser

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80%Nintendo Switch

25h Played
Fun game, difficult at times, fairly short but lots of room to explore in a large map. Would recommend.
Updated 1.5 Weeks Ago
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Beesting

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80%Nintendo Switch

Best 2D Metroid to date.

Good
- can be a linear experience if you want, or it can backtrack for power ups if you want as well.
- no more bs hidden passages like in the old games where you need to bomb every nook and cranny. They finally got the scan right
- visuals look great
- manual aiming is a great addition
- new power ups are a great addition. And new environment interactions.
- parry system is amazing. Rewards players who have good reflexes. Parrying an attack feels satisfying.
- crouching slide is really fun to use. Having samus automatically turn into morph ball when climbing into vents is really convenient.
- Turning into morph ball with one button is convenient as well.
- Space jump is finally not too annoying to use.
- a good variety of enemies, and most have unique attacks.

Bad
- I wish there were more cutscenes where Samus would react more, or show more emotion, or possibly say something. Or even take off her helmet for a bit, just some kind of interaction aside from fighting or listening to someone.
Updated 2.5 Weeks Ago
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novaviking

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95%Nintendo Switch

15h 13m Played
2nd best metroivania game I've played so far the first being Hollow Knight
Updated 1 Month Ago
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sajmon213

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70%Nintendo Switch

7h 25m Played
I don't know how to feel about this game.

The game is good but there are some points which pissed me to the point of nearly dropping the game.

Once you get gravity suit and space jump the game got really fun but before that some parts were awful.

The robots that you can't kill before doing the mini boss is a cool idea for the first 2 and then it just gets fucking annoying.

Don't really like the fact that the game doesn't tell you where to go but hints and in some parts the hints are awful as well.

Overall enjoyed the game and the bosses were fun but thats about it.
Updated 1 Month Ago
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Persedawny

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80%Nintendo Switch

13h 28m Played
I picked this back up after way too long. I was never the biggest fan of the 2D metroid games, yet here we are. What an absolute banger of a game.
Updated 1.5 Months Ago
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jshskylark's Avatar'

90%Nintendo Switch

6h 56m Played
Absolutely loved it. Perfect blend of classic/nostalgic yet modern. Some convoluted collectible puzzles but other than that, I had a complete blast. Excellent game and must play for Switch owners.
Updated 1.5 Months Ago
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MrSnow32

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80%Nintendo Switch

17h Played
Overall: 8.2/10 (great)
Recommended: yes
Time to complete story+sides: 15.5 hrs
(Normal difficulty, 69% items, 54 deaths)
Time to 100%: 17 hrs
(Normal difficulty, 100% items, 52 deaths)
Date completed: 24/06/17

Gameplay: 8.5/10
Story: 7.5/10
Characters: 7.5/10
Graphics: 8.5/10
Audio: 8/10
Settings/UI: fine

Score comparison:
HLtB: 8.8/10 (2,038 votes)
Metacritic: 8.6/10 (3,044)
Updated 1.5 Months Ago
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CapeCodder

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70%Nintendo Switch

7h 25m Played
My second finished Metroid, as a game I prefer this one much more than Samus Returns, but it's so much less comfortable than it. Definitely not 100%ing it.
Updated 2 Months Ago
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SirGilbard

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95%Emulated

8h 54m Progress
Normal difficulty;
100% item collection;
Died 38 times;
Updated 2 Months Ago
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slappy

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75%Nintendo Switch

12h Played
Hope you like dying! I did.

Good:
> Epic boss battles. Fist-pumping wins.
> Impressive variety of enemies
> Tons of hidden items, stuff for completionists, sequence breaks for speedrunners... it's all here!
> Happily abandoned the crap basket that was Other M in favor of classic 2D

Meh:
> All those hidden items? You don't need them
> Incredibly linear. Barely a Metroidvania.
> I don't like the parry mechanic at all... and it doesn't fit in this series, which is all about isolation, exploration, and keeping things at a distance.
> EMMI is an interesting gimmick -- I loved it at first, but later iterations were simply obnoxious. Never felt dread, just irritation.
> Unlike other Metroid games, the environments here are too similar, too unimaginative, and less like an "alien dream"
> I didn't like using Shinespark and never got proficient with it. Luckily you don't *have* to unless you're a completionist.
> My wrist is sore
> Could've used more scary elements
> Could've used a swimsuit

Bad:
> They reuse a little classic Metroid music, but the majority is original music, and it's disappointing
> Story is too melodramatic for me. Didn't care about the characters and their lame motivations.
> The presentation isn't as unique as the finer Metroidvanias
> Should really be more than 1 ending
Updated 2 Months Ago
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frattybuckton

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90%Nintendo Switch

16h Played
Since I love the Metroidvania genre, you'd think I'd love a game the genre is named after! Well, that is pretty much correct whoever you are!

First off, there are some things that annoyed me. Ledge grabbing is super inconsistent and made for some very infuriating platforming before you have some of the later upgrades. The EMMI encounters, while cool and effective, can get frustrating in later game. But there are still some very awesome set pieces involving them, especially when you get to the point where you can destroy the EMMI, it was always fun and satisfying to figure out the best place to get a good shot at those little robot freakbates! And the last gripe I have is even tho there are a ton of different biomes on the map with warp points to make it seem like you'll be freely fartin' around the map, there isn't too much freedom to explore to progress the story. It really feels pretty linear because there's always a clear path for you to go after getting an upgrade. In Metroidvanias, the map is usually a puzzle in itself to figure out, but there really isn't much to figure out here. It's always pretty clear where you're supposed to go next.

Now for the good stuff. Controls, while a little convoluted, are incredible. The button mapping for this game utilizes every single button on the Switch while somehow feeling super natural (like a little ghost fucker!). The graphics are amazing and it runs fantastic in handheld. And the bosses are freaking great. Challenging, but if you persevere and learn their moves, you'll be golden like a shower!

Overall, a very fun game that lives up to being the grandfather of a genre. I'd let a little metroid suck my butt any day of the week!
Updated 2 Months Ago
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Private

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100%Nintendo Switch

11h 29m PlayedReplay
Lo mejor que he jugado este año
Updated 2 Months Ago
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burgerkingsauce

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100%Nintendo Switch

21h 3m ProgressReplay
Personally this is a 9/10. I love metroid and this is the best metroid, it's pretty simple. My gripes were pretty minor: a lack of memorable music, bosses being tedious at some points, and getting lost is pretty easy. For full pirce this game is also a bit short. Overall, I loved it, even though i only mentioned my gripes lol
Nov. 24th Edit: bumped up rating to 9/10
Mar. 10th Edit: beat it again. Better time, few more items. Yup, this is my favourite Metroid. Rating up to 10!
Updated 2 Months Ago
Gunslinger_3D's Avatar'

10%Nintendo Switch

1h Progress
Worst metrovania ever.
Updated 2.5 Months Ago
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neoharu07

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100%Nintendo Switch

8h 43m Played
63% complete
No guides
Updated 2.5 Months Ago
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Singis111

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100%Nintendo Switch

18h 4m Played
Took me a couple of tries but with Metroid Dread I got hooked and found a new favorite genre in Metroidvanias. Short but addicting, and great even for newcomers such as myself.
Updated 3 Months Ago
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PanquecasV

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100%Nintendo Switch

7h 20m Played
Short and sweet. The whole setting is a great mix of not so serious but still dreading with the abandoned planet vibe.
Samus feels AMAZING to control in which is probably one of the smoothest character controllers in videogames. Gameplay feels smooth and punchy, with a lot of room for player skill expression. Only downside was it could be a bit longer in the sense that when you get an upgrade the game feels like it barely explores with the new mechanics and puts you straight into a new upgrade or boss.
Challenging with a good learning curve but not unfair.

Defintely feels like you do need to experience an higher difficulty to get the most of it.
Updated 3.5 Months Ago
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k0ttheawes0me1

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100%Nintendo Switch

10h 10m Played
Bosses took a while to figure out working strategies but was overall REALLY fun
Updated 3.5 Months Ago
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TheRealSparkPlug

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100%Nintendo Switch

13h 53m Played
Trying to discuss what I love about Metroid Dread is like going into your favorite store and being told you can have anything you want. It's all absolutely fantastic. Let's start with what is most likely my favorite thing, the movement. Ever heard of smooth controls before? Maybe even butter smooth? Yeah well the debate is over, take home your Mario games, your DK's, even more noncontemporary games such as Spider-Man... Metroid Dread absolutely crushes almost any other game you can throw at it with simply how good it feels to move. Shooting and countering are both more fleshed out and yet still easier to use than ever before, and on top of that all extra abilities that you receive help not only to make you stronger, but most are also about helping make for more fluid and fast paced gameplay. No wonder so many people love speedrunning the Metroid series, it feels so damn good to go fast and absolutely slash anything in front of you to pieces.
Updated 3.5 Months Ago
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knucky

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85%Nintendo Switch

16h 55m Played
very intense game but also satisfying and rewarding
Updated 4 Months Ago
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amara_

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80%Nintendo Switch

Really fun gameplay, very pretty looking, love the cinematic flare to big bosses. Collecting the powers as you go on is very satisfying and so is beating a tough boss. The story though minimal was actually pretty interesting. Negatives: music isn't memorable at all, mini bosses repeated 10+ times, zones have no real identity to them. The designs overlap so much, it just ends up becoming forgettable. EMMI fights were cool to begin with but they got increasingly annoying. The combat being so focused around parrying is lame. It's super linear and handholdy for this genre. I would go as far to say that it's an action game pretending to be a metroidvania. Overall good game, hope we get more 2D Metroid in the future.
Updated 4 Months Ago
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diogoazambuja

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65%Nintendo Switch

7h 51m Played
Dread tries to bring a new generation of Metroid to the switch, but if falls flat on its poorly implemented mechanics, repetitive bosses, frustrating encounters and absolutely terrible gimmick in the form of the E.M.M.I.s.

The game tries to invoke the feeling of Samus being hunted down by this new enemy type, but they quickly become annoying to the degree of being the lowest point of the game. They are fast, confined to tight environments and can install kill you, so their encounters feel like trial and error until it happens to not be on your way.

The game feels significantly more linear compared to its predecessor (Samus Returns) and backtracking is too much of a hassle up until the end of the game, where unrestricted teleporting is unlocked.

Boss design is one of the worst in the series. You will fight the exact same boss 6 or 7 times with a few different ones scattered here and there for pacing.

Meteoid Dread is not terrible, I still enjoyed some of my time with it, but it is absolutely a low point in the series. It is short though, so if you are still up for it, give Dread a try.
Updated 4 Months Ago
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SpaceWeaver

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85%Nintendo Switch

14h Played
Overall a blast and a half, at times a bit on the punishing side of difficulty.

Had a great time with this game, although I feel the Emmi sections overstay their welcome and get quite punishing at times.
Updated 4 Months Ago
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imherv

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100%Nintendo Switch

12h Played
The best Metroid ever!
Updated 4 Months Ago
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GuiGuVila

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100%Nintendo Switch

15h Played
Com certeza, uma experiência perfeita que tive com o Nintendo Switch Lite, principalmente como primeiro jogo da franquia que pude acompanhar desde anúncio e jogar. A cada nova informação que via sobre ele, só me apaixonando ainda mais, cada vez fui mais fisgado pelo que esse jogo tentava modernizar a franquia em nova plataforma. Um Search Action perfeito, com uma jogabilidade maravilhosa de altíssimo padrão e atenção, cheio de detalhes a cada momento, com um fechamento de arco digno para história da Samus Aran com os Metroids. Um dos melhores jogos que joguei e amo demais essa franquia atualmente, espero que não leve tanto tempo para uma nova entrada na série.

Finalmente , o nome da franquia não é somente referência ao inimigo chave.
Updated 4.5 Months Ago
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PLay1031

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100%Nintendo Switch

20h Progress
What a return for Metroid. Samus next played so smoothly. Great world to explore. Must play for fans of Metroidvanias.
Updated 4.5 Months Ago
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LeandroNany

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100%Nintendo Switch

15h Played
The metroidvania that started my love for that genre.
Updated 5 Months Ago
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Prophet_Lambda

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100%Nintendo Switch

8h 48m Played
15 hour playtime first completion
Updated 5 Months Ago
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Greenstack

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80%Nintendo Switch

ReplayReplay
In terms of gameplay, easily my favorite Metroid game. While the music isn't as iconic, the movement and Samus designs are top-tier, as well as the abilities. The sequence breaks are also great.
Updated 5 Months Ago
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Khamsin

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60%Nintendo Switch

11h 42m Played
Sometimes exhilarating, sometimes irritating, Dread is penalized by somewhat unintuitive controls and a weird level-design which, by trying too hard to prevent us from getting too lost... spends half the time slowing down the progression. Probably one of the most overrated games in the last pair of years BUT this doesn't prevent some very good ideas and really cool moments.
Updated 5 Months Ago
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mbreto274

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100%Nintendo Switch

Metroid Dread Review

Let me start by saying - wow, what an incredible game Metroid Dread is! As a long-time fan of the series, this entry truly blew me away.

The story picks up sometime after the events of Metroid Fusion, with the X Parasite threat re-emerging. While I won't spoil any of the narrative beats, the ending in particular left me utterly mind-blown and keen to see where the saga goes next.

In terms of gameplay, it builds incredibly well upon the foundation laid by Metroid: Samus Returns. The new abilities Samus acquires feel like perfect additions that integrate seamlessly into the classic "Metroidvania" format fans know and love.

But where Dread really shines is in its masterful audio design. The atmospheric musical score is arguably among the best the franchise has ever delivered, keeping me immersed in the eerie, alien environments.

Overall, Metroid Dread serves as a marvelous closing chapter for the storyline arc kicked off by the original games decades ago. It's a true return to form that warrants a perfect 10/10 score from me - my personal game of the year, and I hope it gets that recognition.

For now, the game remains exclusive to the Nintendo Switch with no other versions announced. But fans of the series owe it to themselves to experience this superb addition to the beloved franchise.

Just a few bits of life advice to tack on: brush your teeth regularly, go easy on the coffee, and most importantly - take care of yourselves, folks! I'm thrilled Metroid is back in its best form yet.
Updated 5.5 Months Ago
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JBreezy

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100%Nintendo Switch

25h 7m Played
Gameplay 3/3 brutally difficult when learning from the beginning. Once used to it hard mode wasn't nearly as hard as one might have thought. You can only take damage a small few times, definitely satisfying to get good at. The variety of combat situations was great throughout a full playthroufh and exploration was very fun as well.
Story 3/3 uniquely more story present than I was expecting. And it's very solid. Really enjoyable to see how as the story progresses the world is affected too.
Visuals 2/2 perfect for its style and really enjoyable variety of locations and enemy designs
Audio 2/2 fantastic music and satisfying weapon sounds, the dailogue is great too.

Highly recommend 100% completion for the gameplay.
Updated 5.5 Months Ago
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vouze

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90%Nintendo Switch

9h Played
my first Metroid game, did really enjoy the franchise and challenged me often, graphics are pretty solid for Nintendo Switch
Updated 6 Months Ago
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masen0406

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90%Nintendo Switch

10h Played
I loved this game. It was very challenging in parts, especially towards the end, but I found the challenge extremely rewarding. The platforming was well polished, the controls were precise, it's just a very well made game. The cat and mouse gameplay of the E.M.M.I's was always stress inducing, but I enjoyed it. The typical backtracking you come to expect from Metroid games wasn't annoying, it felt pretty natural, and the length of the game doesn't overstay its welcome. I consider this game to be a must have for any Switch game library, just don't expect it to be a walk in the park.
Updated 6.5 Months Ago
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BaconSteak2Go

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85%Nintendo Switch

15h 39m Played
My type of game, wish the music was more prevalent and epic. FPS did struggle a bit... Wish final boss fight was less repetitive. Had lots of fun learning the patterns but attacks were lame once I learned every exact move
Updated 6.5 Months Ago
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Trypanosoma

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100%Nintendo Switch

25h Progress
one of my favorite games of all time for sure
Updated 6.5 Months Ago
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Feston

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95%Nintendo Switch

7h 24m Played
My first full metroid experience and one I fully recommend to others.

The gameplay and movement is some of the smoothest, and the level of overall polish is something you can only expect from a Nintendo game.

My main issue with metroidvanias normally is getting lost for hours at a time, but this game expertly funnels you in the correct direction every time, removing all frustrations I usually feel.

Fun bosses and gameplay. Story is a little insane, but whatever.
Updated 6.5 Months Ago
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Nemesis88

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90%Nintendo Switch

15h Played
Tight, snappy and slick gameplay with a satisfying and rewarding learning curve.

The levels are vast and a joy to explore. Upgrades that expand your arsenal and open up the world are never far away, making it addictive to keep pushing on.

The bosses are epic, a test of timing, learning sequences and utilising your abilities. Challenging but never unfair or drawn out.

It takes a little time to familiarise yourself with navigating the world but Metroid’s signature backtracking soon becomes instinctive.

I’m not a huge fan of the E.M.M.I sections. A great concept but I think it was a mistake making the counter attack so tricky to pull off. Missing the split-second timing window means waiting at a checkpoint loading screen. It can sap too much of the game’s momentum.

Overall, although I’m not a long time Metroid fan, this was a great experience and deserves a place in everybody’s Switch collection.
Updated 6.5 Months Ago
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Lieber

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90%Nintendo Switch

7h 44m Played
Diseño de niveles espectacular, dificultad elevada y muy disfrutón si te gustan los Metroidvania, muy fiel a la saga.
No lo pongo un 10 porque Hollow Knight existe...
Updated 7 Months Ago
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smallballcurc

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95%Nintendo Switch

15h Played
Extremely satisfying movement & combat, coupled with the challenge and progression you'd expect from a 2D Metroid game. My favourite of the 2D Metroid games.
Updated 7 Months Ago
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TalosMachina's Avatar'

80%Nintendo Switch

7h 14m Played
As a Metroidvania, Metroid Dread flowed well. The level design was great! After getting a lot of the items/suit upgrades, the controls became somewhat cumbersome and the double jump didn't work as well as I expected it to. This hindered the experience when you needed to dodge boss attacks with the double jump specifically. Granted I am not well-versed in sidescrolling shooters and Metroid games specifically so this may vary from player to player.
Updated 7 Months Ago
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RicardoGaming

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85%Nintendo Switch

16h 14m Played
Super bon metroid mais assez frustrant par moment (EMMIs et boss assez difficiles)
Updated 7 Months Ago
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stalkeler

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95%Nintendo Switch

17h 6m Played
78 deaths lol, 88k damage received
Updated 7.5 Months Ago
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TacoCannon8U

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90%Nintendo Switch

Goated Game, probably the best game ive played when it comes to a game indirectly telling you where to go and what to do without it being forced. I never felt lost once and the game was fun and challenging. High recommend
Updated 7.5 Months Ago
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pabluh

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90%Nintendo Switch

11h Played
8.9/10
Updated 7.5 Months Ago
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skualninja

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70%Nintendo Switch

10h 1m Played
Empezado el 20 y acabado el 21.
Está ok el juego, aunque las fases de los robots esos rollo terminator son un poco pochas como puzzle.
Updated 8 Months Ago
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arkanza

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85%Nintendo Switch

9h 42m Played
8/10 A fun metroid game with great production values. Nintendo level of quality. Adds some real dread with the chase sequences that adds to the atmosphere and to the franchise (also stressful!). Very well put together and worthy of the franchise. Controls take a little getting used to. A blast.
Updated 8 Months Ago
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Wicked_Witcher

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90%Nintendo Switch

18h 22m Played
muito desafiador e um excelente jogo. mas creio que muita gente abandonaria no meio.
Updated 8 Months Ago
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Zelek

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85%Nintendo Switch

10h 57m Played
Este Metroid é um caso curioso, várias decisões no design deste jogo favorecem jogadores novatos ao gênero metroidvania em detrimento daqueles que são mais experientes.

Primeiramente, a história deste jogo é muito boa, dando um suposto fim ao arco da heroína Samus Aran. A música, por sua vez, é apagada em comparação com os jogos anteriores da franquia, não lembro de quase nenhuma mesmo após horas de jogatina. Os cenários são bastante bonitos, apesar de que uma área ou outra precisasse um retoque nas texturas.

Minha principal crítica ao Dread é devido à exploração, o jogo continuamente pega na sua mão e te guia adiante. Não é algo descaradamente explícito, são coisas como pegar um item novo e coincidentemente a próxima área que você deve ir tem o acesso liberado com este item e coincidentemente esta área estar bem ao seu lado. Ou o jogo em alguns momentos te trancar em certas seções do mapa até você achar uma nova habilidade. Ao meu ver isso acaba com toda a vontade de explorar o mapa, é o mesmo caso do Samus Returns, para que fazer backtracking se voce já sabe para onde deve ir? A graça nos metroidvanias é justamente se perder e se sentir recompensado após descobrir um caminho novo que você ainda não tinha acesso.

Os EMMIs foram uma tentativa falha para tentar replicar o medo de Metroid Fusion. Faltou variedade, todas as seções são jogadas de maneira igual. A intenção dos desenvolvedores foi criar áreas enormes para dar suporte a este gameplay, no entanto, após a gimmick acabar com a destruição dos EMMIs a única coisa que resta são salas enormes, vazias, genéricas e praticamente sem significado, já que pouquíssimos itens estão dentro delas. A habilidade Phantom Cloak não tem utilidade fora essas salas e algumas poucas portas.

A movimentação desse jogo é a melhor da franquia, a habilidade Aeion dá aquela agilidade que faltava para a Samus. A rasteira também foi muito bem vinda, não é necessário virar morph ball apenas para atravessar trechos pequenos. Além disso, agora existe um botão para alternar entre estar e não estar na morph ball. A mecânica do grapple beam nas paredes é uma das mais divertidas da franquia, a Samus se torna o homem aranha. Infelizmente não houveram partes de platforming tendo como foco essa mecânica. Wall jump existe mas não vi grandes usos fora alguns platformings no começo.

Tenho críticas quanto aos mísseis. É possível coletar até 275 no total, mas é praticamente impossível ficar com a munição zerada, pois bosses costumam ter algo para ressuprir o que foi gasto. O upgrade para o Super Missile foi esquisito, não senti grandes mudanças no dano causado. Ice Missile menos ainda, pois fora se livrar de algumas poucas barreiras pelo mapa congelar grande parte dos inimigos com 3+ mísseis não é muito interessante. Tudo isso poderia ser corrigido caso o Super Missile causasse bem mais dano e, ao invés de consumir apenas 1 de munição consumisse 5.

Alguns upgrades achei bem desnecessários. Fora a já dita Phantom Cloak, o Diffusion Beam é bem situacional, principalmente depois de se pegar o Wave Beam. Cross Bomb é interessantíssimo, mas chega tarde demais no jogo e não chega a ser utilizado como forma de trafegar no mapa, se restringindo apenas aos colecionáveis. A impressão que ficou é que vários deles são usados apenas uma ou duas vezes até você liberar a próxima área. O pulo duplo é o que mais se encaixa, pois não muito depois consegue-se o Space Jump.

A luta contra o final boss é uma das melhores da franquia.
Updated 8 Months Ago
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