TimeSplitters 2
- 5 Playing
- 646 Backlogs
- 19 Replays
- 4.1% Retired
- 82% Rating
- 471 Beat
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Brambeer

100%PlayStation 2
25h 52m Played
Childhood game. Played many hours on the multiplay or against bots.Loved the quirky characters, humor.
Updated 3 Months Ago
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Jaccuzi

75%PlayStation 2
6h 14m Played
Last proper level falls off hard.Updated 3.5 Months Ago
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Cybrad

90%Nintendo GameCube
27h 36m Played
A shooter from a simpler time. Before the days of Fortnite daycare, CoD trash-talking, and Halo tea-bagging, and before there was universal and unanimous agreement on how shooters should work, a few games such as this one walked so that those of today could run. Much like Doom, for as old as this game is, and for all the corner-turning aimbots and one-shot kills that I endured, I think it is still as good today as it was over twenty years ago when it released. That being said, this game is one tough nut to crack. I just barely managed to beat all the story missions on hard (Atom Smasher sucks, but Robot Factory is ten times worse) and achieved either Gold or Platinum in all challenges/arcade leagues (Nice Threads and Simian Shooutout were made by a special kind of sadist.) On the Castlevania scale of difficulty, I bestow to the campaign a paltry 2/5... but if you play this on hard, on a controller, be prepared to find a 4/5.
Updated 4 Months Ago
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Oleg_the_seer

60%Nintendo GameCube
7h Played
With mouse and stuff it was kind of fun, except for the last two missions. Guns are cool except for the future ones (god I hate the one that ricochets) and enemies and music are kind of cool.Updated 1.5 Years Ago
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Civilwarfare101

70%Emulated
4h 10m Played
Good game overall, a massive improvement over what Perfect Dark tried to do. The level design is much better, it has far more charm, and the various movie genre parodies were pretty funny and amusing. The guns feel amazing and satisying and the OST is one of the best in gaming. Now, the big issues I have which I think a modern remaster can fix if done well is more checkpoints, more medkits throughout the levels, and better aiming controls can greatly improve the game. I can't play on any difficulty above easy due to the controls especially.
Still worth checking out, until there is a modern remaster, I say emulate the game and tinker with the controls in the in game options to have strafe on left stick and camera controls on right. And also when you set the camera controls on the right stick, go to the emulator controller settings and invert the controls on the right stick because you can't play TS2 with camera on right stick with the normal up and down. It's weird, so weird, but for me, easy mode plus this control option is the most enjoyable way to play as of now.
Updated 2 Years Ago
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Za_Uvek

80%PlayStation 2
Wow! This is quality I was not expecting and is definitely a game I wish I had played when I was younger. It is the best example on how to improve on top of games that came before it.All the elements of Golden Eye and Perfect Dark can be seen in this game just like it's predecessor. But as the first Timersplitters was more of a trial concept. Timesplitters 2 puts everything together in a complete package. The visuals are some of the best I have seen on the PS2, the cartoony vibe just adds to the fun. And that fun can be found in how solid the game-play is. The controls are smooth and responsive, the shooting has weight behind it and the difficulty is just right depending on which setting you choose. Not to mention the little cut-scenes at the start of each mission creates a light hearted tone that sets the mood for each level.
I can't recommend this enough! It might not have brought anything new to this generation. But it sure did show how good FPS can be on a console.
Updated 2.5 Years Ago
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binjjo

70%Emulated
10h 8m Played
Timesplitters 2 is certainly an FPS from a bygone era. At its best, it is a really fun fast-paced arcade shooter, and at its worst it is unreasonably hard and unforgiving. The story levels are long, open-ended mission based affairs that feature a lot of unique objectives that, along with the inspired settings, make for some greatly varied and generally fantastic level design. Unfortunately, a stingy checkpoint system and the complete absence of any health pickups can make certain levels a chore to complete. The controls are, to put it nicely, antiquated. The issue is that the sensitivity when aiming down sights is ridiculously high and the crosshairs snap back to the center of the screen whenever you let go of the right stick, forcing you to rely on the aim assist. While this system works, it never feels tight and sniping is absolutely terrible. I will leave you to guess which weapon is first available to you in the story mode—it forces you to overcome the aiming hurdle immediately. Outside of the story are the arcade leagues and challenges, many of which are a lot of fun with an equal amount that are overly frustrating due to the wonky aiming controls, the cheap AI, or a combination of the two. It is not uncommon to get killed the moment you turn a corner or within a half a second of spawning, and I noticed the bots always B-line towards the most powerful weapons while snatching up all the powerups in the first few seconds of a match. Ultimately, I couldn’t even complete all of the Elite Arcade League matches, let alone get a good score in some of them, as the outcome often hinges on lucky spawns on top of an already demanding skill level from the player.
Updated 2.5 Years Ago
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supah_mama_luigi

60%Nintendo GameCube
Definitely think this game is more well-remembered for its multiplayer versus games. I played the co-op version of the campaign with a friend, and levels ranged from uninteresting to frustrating. Perhaps in single-player, where ammo and health isn't halved, that there could be a better campaign experience, but of what I experienced, it wasn't too great. Definitely think the game would shine more in a competitive setting, though.Updated 2.5 Years Ago
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SoundwaveAU

50%PlayStation 2
Why on earth do people call this the best game in the series? Pales in every way compared to its sequel, Future Perfect. The story mode is real dull and I dunno man, the Timesplitters humour and heart just isn't in there. The biggest mistake I think they made was removing the character select animations.Updated 4.5 Years Ago
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Official IGN Review

90%No Platform Specified
TimeSplitters 2 is one of my favorite home console 3D first-person shooters to date. It's better than GoldenEye, Perfect Dark and Turok.The game's single-player mode is marked by what I think is a weak attempt to bring a story to a series of unconnected levels. It also lacks innovation. There is nothing present in any of the levels that hasn't been done before in other first-person shooters. Indeed, some of the single-player stages in the game even come off as a tad shallow at points. But regardless of all these minor complaints, everything is forgiven, for what TimeSplitters 2 does correctly -- and there is a lot -- it does so with a level of polish and perfection that few competitors can match. From the unparalleled sense of speed and unmatched control accuracy and comfort to the amazing cooperative mode, unbelievably deep and brilliant multiplayer modes, sheer options, and MapMaker feature, there is some much to love about this game that it's hard to list it all. And with a solid visual and audio presentation to complement the modes, control and options, this is, simply put, one of the best FPSs on the market.
An absolute must buy for first-person shooter fans and multiplayer enthusiasts alike.
Updated 21.5 Years Ago