The Elder Scrolls IV: Oblivion - Game of the Year Edition
- 124 Playing
- 4.8K Backlogs
- 153 Replays
- 4.3% Retired
- 83% Rating
- 1.6K Beat
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Private

100%PC
120h Progress
Counterpart to fallout 3 for me, amazing game for when it came out. Dlc got the game to legendary status for me.Updated 6 Days Ago
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JAW562

90%PC
130h Played
Oooh man do I love some Oblivion, easily my favorite Elder Scrolls. The world is captivating, graphics actually hold up as it looks like it comes straight out of a fantasy book, dialogue is hilarious but also genuinely interesting (same with story), the gameplay is the weakest link but it can still be fun it just gets super repetitive. Let's stop jerking around though, best part is the MUSIC. One of the best fantasy soundtracks of anything: video games, movie, TV, ANYTHING, to ever be composed.Updated 6 Days Ago
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Private

70%PC
Bennet du Paris(T)Updated 6.5 Days Ago
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Skyart5

85%PC
41h 36m Played
the classic elder scrolls experience; memes and all. some of the most fun ive had with spell making and casting in a game yet.Updated 3 Weeks Ago
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apricotAfterglow

45%PC
20h Progress
I never finished it, I don't care for it, it was alright I suppose, I didn't wanna vomit.Updated 4 Weeks Ago
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Dorobo

85%PC
76h 50m Played
The first thing that surprised me when starting my playthrough was how big the map is. Traveling from city to city actually feels like a journey. It also looks pretty decent, and the high render distance adds to the large feeling of it as well. One thing I noticed is how vertical the map is particularly in the Jerall mountains. You get an entire view over the map from some of the mountain tops, and from one of the DLC player homes Frostcrag Spire. While the map is big though, it's not the most interesting. There isn't much terrain diversity other than the mountains. The roads only feel like they exist as a way to get between cities and nothing else. It's especially pointless considering fast travel to cities is fully unlocked from the start of the game. The large world is cool, but the fast travel it too friendly, and it isn't the most diverse or interesting to just explore. The overall style of the game is pretty generic as well. As an RPG, Oblivion is really well made. All of the armor and weapons are pretty cool. The spells are also really fun to use, especially with spellcrafting. I think the trade offs of light armor vs heavy armor were really well crafted, heavy armor makes the player slow but is tankier, and light armor makes the player move faster but isn't as tanky, it allowed for a lot of different interesting play-styles.The story of the game is also pretty interesting. An unfortunate amount of the main quest just felt like fetch the item quests, but overall it was well written. Most of the guild quest-lines were pretty good as well. The Dark Brotherhood and Thieves guild stand out the most to me, both were extremely well made and written, and were genuinely really interesting to follow. All of the other questlines were at least decent, the only one I didn't really enjoy was the Fighter's guild, which has just a lot of generic quests and an annoying amount of escort quests. The voice acting also adds a lot to the game. Yeah sure the quality of the voice acting isn't the best, and it does limit dialogue options compared to a text based system like Morrowind. But having the dialogue voiced just really improved the immersion and I personally think it added a lot. Though at some points I feel like the dialogue options were definitely too limiting, giving the player only 1 or 2 options that just seem very generic and a little boring.
The one thing I like about the leveling system is the perks. Leveling up skills improves the strength of them, and on top of it there are special perks that the player gets for hitting milestone. A few of the perks were a little disappointing, but it was overall a cool change. Everything else about it honestly just sucks. The problem is if you don't understand how the leveling bonus system works, your build is completely screwed and will not be strong enough to take on the late game. Thankfully I understand that system so I was able to level up optimally, but for new and casual players the leveling system can completely screw you over. Not only that, but leveling optimally required a crap ton of grinding. There was a solid 15-20 hours where I was just spending time leveling up skills so I could get the proper bonuses. Then when I finally hit max level in all of them, I felt like I could finally enjoy the game without worrying about it.
Another weak aspect of the game is the combat. At its core, the combat system isn't too bad, but there were a lot of poor decisions that went into it that just make it not very good. One of those choices is the staggering, getting constantly staggered and knocked down with an agility level of 100 is just ridiculous. Especially in higher levels where much stronger enemies would spawn. I personally went for a hand-to-hand/unarmed build which was really fun, and it's main gimmick is that is does good fatigue damage. Unfortunately, half of the enemies in the game aren't affected by this because they simply lack stun animations. High level enemies are just damage sponges as well. Getting frequently staggered while fighting a bunch of damage sponges is not fun. The dungeons aren't good either unfortunately. Most puzzles in the dungeons just aren't interesting or fun, and most of them just feel exactly the same. Going through almost any dungeon just feels like a chore.
Again, overall Oblivion is an incredible game, it is completely groundbreaking and there aren't many other experiences like it. I just don't personally see it as the perfect game that everybody thinks it is. I had a lot of fun playing through the quest-lines and playing with a hand-to-hand build was extremely fun. I'm usually not one to get super invested in a game, but I found myself actually getting into the role of my character, and getting pretty immersed, it was extremely fun going into every quest and situation with the gung-ho attitude I assigned to my character. So despite the flaws, I still had a ton of fun with Oblivion, and I can see why people hold it so dearly.
Updated 1 Month Ago
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HebersonMoser

95%PC
63h 7m Played
Main Game- 48h 46m 26s, 29/11/2022Knights of The Nine: 2h 38m, 30/11/2022 70%
Shivering Isles: 10h 12m 5s, 05/12/2022, 90%
Updated 1 Month Ago
ShareRetired
Private

70%PC
75h Progress
I enjoyed this game a lot but the melee combat was relatively stale for me playing it in 2020. The story was pretty good but it wasnt enough to overlook how dated a lot of the gameplay is. My main issue was even modding it a ton didn't really make my character anything I wanted to roleplay as so I couldn't keep my immersion for long. Also saving was very particular as it would break very often and leave your save useless however that may have been an issue due to mods.Updated 1.5 Months Ago
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Ratpak

80%PC
117h 27m Played
This is where my journey with the Elder Scrolls games began, and I was totally blown away by Oblivion at the time. The graphics were ground-breaking, and the land of Cyrodiil was wide-open to explore. With its contrasting environments from the Imperial City to the snowy town of Bruma, this game pulled me in and wouldn't let go!There is a main quest, but you are totally free to ignore it and do the many side quests, or even no quests at all and just go exploring. I completed the main quest. many side quests and nearly all of the Guild quests, many of which I found more interesting than the main quest. The Assassin's Guild quest line is probably the best of the bunch.
Combat is a little clunky, there's a cookie-cutter approach to some of the dungeons, and clearing out the Oblivion gates gets tiresome, but this game is definitely one to play if you're into RPGs and haven't experienced it yet.
There are a host of mods to fix bugs and improve graphics and game play for modern hardware. There's even a project called Skyblivion that will run the game in the Skyrim engine, which will be epic. I shall probably go back to Oblivion once again when that is completed.
Updated 1.5 Months Ago
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eliasaj92

80%PC
20h Played
Great world. I think people have too much nostalgia for it, but it's also a competent RPG so I can't knock it down too muchUpdated 3 Months Ago
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Tayaress

85%PC
46h 54m Played
a map that feels big and nice to roam, good side quests and main quest, lots of mechanics and the movement are nice to play with, lots of differents items and effects, the only real downside being the quite horrendous level system.Updated 4 Months Ago
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Dimpanago

80%PC
80h Progress
Elder Scrolls IV: Oblivion is the predecessor of Skyrim. It's an RPG with a lot of freedom in player choices, character creation and playstyle. The game begins with telling you to choose your main attributes which influence the major and minor skills. Off the bat the game explains nothing and you might end up choosing a difficult skill as major skill, which will decrease your rate of progression in the game. Before the creation of the superior skyrim leveling system, in oblivion you need to gain 10 levels in major skills to level up your player and you can choose 3 attributes to level up. Depending on which major and minor skills you have leveled up, you get bonus levels to their corresponding attributes. Long story short the system is convoluted and i was already level 20 when i got a full grasp at how it truly worked, which made me disappointed since i could've made better choices in the early game.I spoke about freedom in bethesda games and i must admit sneak is the best skill in all of the games. However in oblivion it is completely busted. While sneak 100 can't hide you in broad daylight, enchanting everything with chameleon can. With a total of 100% chameleon i could literally run up to the opps and start attacking without them seeing me. Busted ass system. The difficulty can be adjusted with a difficulty bar, which is completely retarded. I am in favor of games without the option of difficulty (for example dark souls) because this offers the most round experience to everyone. In fact if you set the bar too low it becomes boring, if you set it too high it becomes excruciating and you sort of play through the game adjusting accordingly (even though the enemies get stronger when you level up anyways).
In the end, it is a game that came out in 2006 which is highly exploitable (just like real life) and it has a lot of content even by todays standards. I give an 8/10 (Great), however, due to it being highly repetitive and the combat not satisfying enough for my tastes i dock 2 points.
Updated 4 Months Ago
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Private

90%PC
119h Played
Finally managed to (almost) finish Shivering Isles. Did all the important quests. Did not complete the ones that required collecting a lot of ingredients, and missed out on a couple of random ones. The last save file had become corrupted...Updated 4 Months Ago
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Ensareis

90%PC
18h Played
It is an extremely immersive game, and although it gets worse towards the end, it manages to recover.Aşırı sürükleyici bir oyun, sonlara doğru kötüleşse de toparlamayı başarıyor.
Updated 6.5 Months Ago
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username2024

90%PC
10h 48m Progress
Really Fun game, only played the main quest but it was amazing. Will probably revisit and try the magic guildUpdated 6.5 Months Ago
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Cypress416

80%Xbox 360
GOATED faction storylines I LOVE the wall glitch and overall just a good ES game like dang.Updated 7 Months Ago
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sir_technicolor

80%PC
63h 41m Played
Compared to either Morrowind or Skyrim, Oblivion falls short for many reasons. This game is almost destroyed by its horrendous leveling problem, which either results in suffering severe difficulty spikes or forcing the player to adapt with remarkably tedious methods. Small changes like the removal of diagetic fast travel and the overuse of a small voice cast really harm the overall immersion and believability of the world. Furthermore, the game lacks much of Morrowind's freedom of player expression without having enough of Skyrim's efficiencies, resulting in a weird mix of awkward and messy systems that are more shallow than they ought to be. Looking past all that, though, reveals Oblivion to have some significant redeeming qualities. Cyrodiil is a compelling environment to adventure in, with a variety of interesting locations and memorable characters. The quests in the game are also presented quite well, resulting in some of the most iconic and enjoyable quests in the entire series. The core of the gameplay is still solid and engaging, with a fundamentally satisfying exploration-driven approach that holds up well. Oblivion is ultimately a fun and a strong open-world RPG, even if it is a disappointing sequel to Morrowind.Updated 8 Months Ago
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gamehorder

100%PC
17h Progress
One of the greatest RPGs of all time! Enjoying the hell out of my 1st playthrough of this EPIC adventure.Updated 8.5 Months Ago
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denisvojcak

80%PC
60h 14m Played
Trash leveling system, the combat was mediocre at best, anything else regarding game design was top notchUpdated 8.5 Months Ago
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RazorTazer

80%Xbox 360
A much better port than the Xbox version of Morrowind, even though the game isn't nearly as fantastic. It has a more generic fantasy feeling and some horrendous face generation, but there's hundreds of hours of dungeon crawling to be had here, as well as lots of exploitable spells and gear. Play the PC version if you want the true experience, as well as fixed glitches.Updated 9 Months Ago
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SomaliNeko

100%PC
Replay
永遠の Best 1。愛してやまない。
MOD 盛りも止まらない。
永遠にクリアすることはないだろう。
Updated 10.5 Months Ago
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goodusername123

60%PC
13h 12m Played
I had been looking forward to playing oblivion for the past few weeks now, because I've heard that the elder scrolls games are bethesdas bread and butter, and that oblivion was a shining star among them. However, due to the xbox leak from a week ago, I reconsidered if I should even play this game. Oblivion was getting a remake? Should I just wait to play that, or dive into the ever so popular original. And now that ive beaten oblivion and its two major dlc expansions, I do believe that was the right decision, simply because now I know why the game is seemingly getting remade in the first place.The story in this game is actually pretty good surprisingly. You are tasked with saving the realm from some evil people trying to spawn a hell dimension into the world. In theory this should be a really great story, and for a Bethesda main story quest it actually is (in fact id say its probably my favorite bethesda main story quest so far, except maybe starfield?). However the execution isnt exactly great. The villians or their motavations are still unknown to me. In fact, the "final boss" of the game seems like he knows me, but ive not exactly heard of him before. This is because of the way oblivion was laid out. Oblivion follows a very simple formula. Go talk to someone, walk to a dungeon, explore the dungeon, go back to that someone, repeat. This leaves out much needed cutscenes for exposition, so the extent of which story is told to you is people just telling you whats happening, why your doing things, who opposes you, etc. The story of oblivion is a great example of its biggest shortcoming. The story and ideas are good, but the way its told and presented just don't hold up to the test of time.
Like I alluded to earlier, the gameplay in this game isnt exactly great. At first however, it really is great. Cryodiil is actually really impressive, especially for 17 years ago, and exploring it is really fun. All the towns, (especially the central one) are actually pretty huge and feel like an actual place where people would live. The hillsides and mountains look great, and while they can be tedious to climb, it really is exciting exploring the world. For some reason however, oblivion makes the baffling decision to let you fast travel to any of the major cities in the game, even if you havent discovered it. Not only does this let you just skip over the exploration part of the game, but it also ruins the pacing of the first couple hours of the main story. The whiplash from being able to fast travel anywhere you need to go, to needing to walk for ages to get somewhere, really hurts this game, especially in the shivering isles dlc.
The combat starts off really great too. Fighting trash tier mobs one on one is really fun. Blocking seems smooth, opening them up for an attack, and the melee weapons feel responsive, yet weighty. However, as you continue on and fight increasingly harder and more enemies, the combat loop starts to break down. If the enemy your facing has a shield, your fucked. If your fighting more than one enemy at the same time, your fucked. And worst of all, if your fighting multiple enemies with shields at the same time, your royally fucked. Enemies seem to be blocking experts, so youll hit them, but theyll block it and stun YOU leaving you open for an attack. Now this seems fine, but annoying, but the big problem with this is that (especially if your fighting multiple enemies) you can get stuck in that stunned state, and your pretty much just fucked at that point. It makes the combat (especially towards the middle of the game) very annoying, and made me just want to run past those enemies with shields (which is actually really easy to do).
The game systems themselves in oblivion need some work too. There technically is no level cap in oblivion, but generally most players will reach about level 50 if they do everything. In my playthrough, I reached level 6... For some reason, leveling in oblivion depends on leveling up your "major skills" but you have to level them up 10 times before you can increase in level once. And for you to actually get that level up, you need to sleep in a bed, which is something I never did because I had unlimited health regen due to my magic.
Basically, oblivion is a lot of good ideas, with poor or outdated execution. I did actually like this game a lot, and before I played the shivering isles (which I really did not like) I actually thought that this may be my favorite bethesda rpg. But once I realized the really simplistic talk, explore, dungeon gameplay loop, I saw that this game really needs a remake to be brought to modern standards. I really do see how someone could like this game. Its got a dense and interesting open world, with fantastic stories and characters, but for me personally, I couldn't connect with it. I think this is a good game at heart here, but I can't see myself telling someone to go out and play this game, unless they maybe like Bethesda rpgs.
Updated 11 Months Ago
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arclmpulse

90%PC
Oblivion represented the start of the dumbing down spree that some oldheads give Bethesda shit for.Personally, I thought it was good. Plot was pretty strong. Intro was iconic, and the rest of the story that flowed was more or less good, if a little generic. Martin Septim's sacrifice was pretty obvious from a long way out, I don't think it was a surprise to many. I did like the fact that you weren't really a chosen one in the series this time, you were just a kingmaker that was more or less forgotten in history by the time you got to Skyrim. Factions in this game are the best in the whole series, Dark Brotherhood and Thieves Guild in particular are two of the most legendary questlines Bethesda's ever done. Honestly, I don't think they're ever going to match it, it really was that good. The sidequests as well are some of the best Bethesda's put out.
Camoran/Mythic Dawn were standard villains, I thought it was a shame you didn't really get to understand his motivations until you fought him near the end. He was kinda absent all game long. Same with Dagon. I'd say the villains were pretty average.
The world was... kinda weird. Cyrodil was both what I imagined it to be, and yet also nothing like what I thought it'd be like. I was expecting incredibly diverse biomes, and a changing landscape every cell or so. And we kinda got... a lot of hills. I will say that I liked the towns/cities a lot, and the Imperial City was incredibly impressive for it's time, technical-wise. The character models were atrocious lol.
Gameplay was a step down from Morrowind for sure. They stripped out a lot of magic stuff, which was a shame. I know they put lore reasons why you can't levitate anymore, but that was just sad to see lol.
DLCs were fun. KotN was a generic quest line, nothing special. Shivering Isles was revolutionary as an expansion, one of the best DLCs I've ever played. Great world, great plotline, funny characters, what's not to love? Also, it was cool that it's canon that you ascend and become Sheogorath in Skyrim.
More good than bad, but there was a lot of disappointing stuff in the game. Definitely a great game though with some of the most iconic moments in the series.
9/10
Updated 11 Months Ago
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GREEDO_GREEDY

100%Xbox Series X/S
185h Played
In a case of better late than never.I first attempted to play Oblivion back in 2009 but it didn't hold my attention, I drifted to other games.
I made a second attempt in 2012 but again, I drifted away.
I made my 3rd and final attempt in 2022 and something just clicked.
Perhaps because the game when played on the Series X features an upgrade to the resolution to 4k.
60fps boost, blazing fast loads due to the SSD, 16x Anisotropic Filtering and even seemingly upgraded textures.
When played on a Series X, the game feels more like a remaster than the original Xbox 360 game.
As for the game itself, while it does show its age at times, it fades as you get more into the game.
The game world is absorbing, it can easily shift from whimsy to dead serious at a whim and it does not feel forced.
The NPC's are possibly the best in any game, many are funny and their motivations relatable.
The world Bethesda created feels limitless and there's just so much to do.
I work and I don't have the luxury of time since I have a regular job.
I'm always hesitant to start open world games because of the time suck but I'm so glad I finally played the game.
It took me a year to beat including the DLC.
The bugs are there but it's true what they say, they're part of the charm of these games.
It's hilarious at times especially when you see NPC's flopping around the air.
I love it and I wish I have the time to play it again, but I have to move on and power through my backlog.
Updated 1 Year Ago
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AEaendrew

100%PC
107h 3m Progress
SS tier. Game consumed my life for the last few days... few games can do that anymore. TIMELESS CLASSIC.Updated 1 Year Ago
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AoiYozora

80%PC
18h 49m Played
Pretty good. Although quite inferior to Skyrim in many ways. The only thing that made this game better than Skyrim was the settlement and cities of Cyrodiil of tall buildings that tower over you. This run was completed with a modded playthrough, the game can run quite unstable for an old game.The dungeons were mostly lackluster, especially ones that took place in the Oblivion gate. Enemy variants and encounters were quite lacking. But one thing I will give this game were some pretty good side quests. I also loved the combat, in which I nearly maxed out Acrobatics from constantly jumping a lot. Weapons were pretty nice, I got my animu katana pretty early. I can't decide whether to give this game an 8 or 8.5/10 But I had a great time for 3 days straight.
Updated 1 Year Ago
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Montoya33Rus

90%PC
Об этой игре можно говорить часами. Даже вот самое начало, когда ты только оказываешься в камере и тебе дают управление, ты можешь походить побродить по камере а потом раз тебе говорят ты можешь подвигать цепью или взять тарелку и бросить ее куда-нибудь. И ты такой что???? Подобные манипуляции с физикой были только во второй части халф лайфа, в шутере с передовой графикой и физикой, а тут какая то РПГ с открытым миром, с гениальным сюжетом и нелинейным прохождением и тут можно двигать предметы по физике?? Дальше по сюжету когда спускаешься в подземелье и тебе дают лук и типа если хочешь можешь потренироваться, пострелять в висящее деревянное ведро в колодце... И оно тоже шевелится от попаданий по физической модели и наклоняется от тяжести застрявших в нем стрел! Просто отвал бошки. Дальше когда попадаешь в гигантский открытый мир, можешь просто бродить по нему, встречать всякие неприятности, заброшенные руины, деревни где все исчезли, проработанные города, каждый со своим правителем, цепочки квестов различных гильдий, арена в столице, квесты даэдрических статуй, и это мы еще даже не пошли по основному сюжету в котором открываются врата в другое измерение и там надо их спешно закрывать. А еще тут можно было купить или угнать коня и на нем перемещаться! Это все было новое, неизведанное, столько возможностей, прокачка еще была крутая, магия различная, алхимия. А какая же тут прекрасная музыка, которая помогает погрузится в атмосферу и буквально раствориться в этом мире.Updated 1 Year Ago
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Nami_Banani

65%Xbox 360
33h Played
Sadly, the game did not aged all that well. Main quest straight up sucks. Nearly all dungeons in the game are randomly generated and contain dreadful & useless loot. The leveling system is just awful. I feel like i get weaker every time i level up. What's up with that ? I had to lower the difficulty to finish bland main quest. Maybe on PC with 300 mods it's a great experience, but the console version, even in 4K 60 fps, it's not all that great.
Updated 1 Year Ago
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Janirette

95%PC
60h Played
enjoyed every single hour of playing this gemUpdated 1 Year Ago
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AnalogMp4

90%PC
11h 52m Played
The closest I have felt to playing Skyrim for the first time again, apart from the slightly repetitive midsection of the main story, I extremely enjoyed this playthrough and think it does some things better than Skyrim.Updated 1 Year Ago
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penguinflakes

80%PC
99h Progress
Had a decent time with this. It does feel a bit dated nowadays, but the world is really well fleshed-out, and lots of quests feel original which is rare for an RPG.Updated 1 Year Ago
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JapaniKatti

100%Xbox 360
250h 45m Played
another one of my absolute favorite games of all time. can't wait to play on pc!Updated 1.5 Years Ago
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Private

50%PC
I've discovered the the exact pattern I experience when playing Bethesda games. I always start them with an open mind, ready to be entertained. The opening is usually strong, with a small tutorial that embeds character building. It then inevitably plops you into the full world, with a small thread to chase for the 'main quest' but a much more interesting landscape to get lost in, towns to visit, dungeons to plunder, and mountains to climb. This one is no different, and neither is the the feeling that creeps up after a dozen hours or so—"I've leveled up my character enough to defeat just about anything, I've gotten a feel for the side-quests, dungeons, and other related side content, and now that's left is to finished the main quest". And it always drags on a little too long and is never very interesting, and that sense of wonder and discovery I felt at the beginning is replaced with boredom.There are some definite improvements Oblivion has over Morrowind. It's visually stronger in the technical department, the lighting effects are quite sophisticated for 2006. The art style is appealing, but they went with a more generic fantasy aesthetic, gone are the cool Silt Riders and such. It has an equally competent sound track, but still doesn't compare to Skyrim's in my opinion. There's also the voice acting, which expanded in scope from Morrowind, with every line having VO now, even if they only use a dozen voice actors for an entire continent. It's professional stuff, I still can't get enough of Sean Bean carrying some mediocre writing.
The template that Bethesda games would take for the proceeding decades is pretty familiar here. NPCs now have full schedules that they follow, moving from place to place autonomously. It does a lot to breath life in location when you can run into NPCs on the street that you remember hanging out at the Inn a few hours ago. A trend I like less is also present, you can become the leader of many different factions if you keep doing their quests. But becoming the high arch mage doesn't *mean* anything, it's basically just an indicator that there's no more mage faction quests left to do. I was okay with this in Morrowind given how 'video-gamey' the game felt, but when the the world in Oblivion is trying to be believable, it feels less so when I'm the leader of 3 different factions and have zero paper work or appointments to attend to. At least in Baldur's Gate 2 when you own a castle you have some duties to attend to each time you visit to pick up the tax money.
On to gameplay, it's more of an action game now, but doesn't bring any new levels depth or skill based gameplay. You hit enemies while keeping your health above zero, there's not a lot to get "good" at. Just make sure to maximize skill increases when leveling to keep up with the enemy level scaling. Like all Bethesda games, I was excited to play with the game systems in the beginning, anticipating what changes would come later on, but there are none. The combat plays out the same in almost every encounter, it's part of what contributed to me slowing losing interest the more I played, once my character is powerful, what else is there to progress in if I don't find the main quest interesting?
Speaking of, it's not really worth speaking of. A week after playing I can hardly remember what happened. I needed to defeat the bad guys from the heavy metal cover dimension and crown Sean Bean king, which I was willing to do. I think he's owed that much given his history with untimely death before coronation. In all seriousness the VO makes the story beats more enjoyable to follow, but I can't really call the story 'good', maybe 'serviceable'. There's just not enough drama or intrigue, it's all too cookie cutter.
In conclusion, I like some of the visual and auditory aesthetics, but I find Oblivion pretty dull all around. The landscapes are pretty but lack variety, and the huge map is undermined by the fact that you can teleport anywhere instantly from the start. Like other Bethesda games I've played, I enjoy them quite a lot for a while, but as I keep playing the main quest and leveling up, I eventually ask myself why I'm bothering. The main quest isn't strong enough to carry it. I start recognizing the type of content I'm going to see over the rest of the game and that sense of wonder from the beginning fades. I just start going through the motions, never really surprised by anything the game throws me.
Updated 1.5 Years Ago
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subrussian

80%Xbox 360
70h Played
Gameplay: 3.5Story: 4.5
Graphics: 4
Sound: 4.5
Replayability: 5
Updated 1.5 Years Ago
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talheim

70%PC
29h 36m Played
The Elder Scrolls IV: Oblivion - Game of the Year Edition | BewertungStory 1/2
Gameplay 1/2
Grafik 1/2
Charaktere 2/2
Sound / Musik 2/2
Bewertung zuletzt editiert am: 03.06.2022
Updated 2 Years Ago
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DekuSquid

90%PC
47h Played
Fantastic game but a bit buggy. Recommend purchasing on PC so you can use the console commands to help out sometimes.Updated 2.5 Years Ago
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MichaelGordon

50%PC
142h 12m Played
У игры две самые большие проблемы: 1) Постоянное повторение одни и тех же действий. Чтобы пройти квест, ты должен 3-5 раз повторять одни и те же действия, и так каждый раз. 2) Бесконечное количество врагов и хреновая боевка. Никакой тактики, никаких таймингов, просто толпа врагов налетает на тебя, ты тысячу раз жмешь кнопку атаки и прыгаешь вокруг них. Половину битвы ты стоишь в станлоке или валяешься в параличе. Врагов тысячи и на каждого нужно потратить 50 ударов. Сюжет что в осн. игре, что в длс - подай принеси, ничего интересного. Побочные квесты либо такие же унылые, либо встречаются интересные вроде детектива или убийства в особняке, особенно интересны гильдии. Музыка прекрасна, запоминается пожалуй лучше всех из серии. Сложность: Нормальная (50%) + Oscuro's Oblivion Overhaul 1.5.10
Управление: Клавиатура + мышь
Язык: Русский + Английский
Updated 2.5 Years Ago
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Kekkuda

50%PC
It's a good game, but it's all around the peak of mediocrityUpdated 4 Years Ago
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divinecrusader02

90%PC
68h Played
great story and quests, but the combat is annoying.Updated 4 Years Ago
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LP_

80%PC
48h Played
Much more streamlined than the previous game and the setting is not really my thing, but it is a very competent RPG.Updated 4 Years Ago
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Private

100%PC
190h 34m Progress
My heart, my soul, every fiber of my being has been brought to existence for this sole purpose: to enjoy Oblivion in all its questionably good glory. Oh yes, the game is infamous for how it looks, but you know what, that's part of its charm! Also mods exist. Also stan Martin as best waifu, imma go cry about him now, k bye.Updated 4.5 Years Ago
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Leti

40%PC
124h 42m Played
Dissapointing. I thought that Elder Scrolls weren't my type of game because I played Oblivion first. I preferred Gothic series, the Witcher, Mass Effect or New Vegas. Recently I played old Elder Scrolls for first time and replayed Oblivion and Skyrim. My conclussion:Daggerfall=Morrowind >>>>>>>>>>Skyrim (with mods)>>>Arena>>>>>>>>>>>Oblivion
Updated 5 Years Ago
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NojEsco

100%PC
168h 1m Played
Oblivion is easily one of my favorite gaming experiences, as I've literally dumped 5-6 hundred hours into the game over multiple playthroughs, and will likely do a few more later on. It's pretty looking if graphically minimalist nowadays, the music is gorgeous, and there's plenty of extra locations to explore, some of which are very uniquely designed while never having a Quest associated with them. There was one involving a closed mine with boarded over canyons that was given an immense level of detail as the location isn't exactly small either. There was also a mountain top that has a weird semi-invisible troll on it, and nearby is that troll's previously-human-form diary, where he describes his affliction; this wasn't even a quest, or mentioned in any journal!! The main thing about Oblivion is that the world literally feels like a lived-in, real place, rather than just a series of lush locales like most, and everywhere you go there is something to see or do. The Knights of the Nine is a solid large-scale side story, and Shivering Isles, while a bit unfocused and repetitive, is a well-worth experience worth buying in itself. It's not perfect but everything that I can say bad about the game is either a nit-pick, or something that wasn't really possible to do back in 2006, and is not remotely worth getting bent out of shape over, considering the amazing quality, and quantity, of the final product.Updated 5 Years Ago
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